I'm currently working as a Senior Level Artist at Ubisoft Toronto. My title contributions at Ubisoft include , Far Cry 5 where I was a Team Lead, Far Cry 4, and Splinter Cell: Blacklist.
Previously to Ubisoft I worked at Silicon Knights as an environment artist, where I modelled/textured and created maps for Too Human. While employed at Silicon Knights, we also worked in collaboration with Vigil Games on Darksiders, as an environment artist.
If you would like to chat, feel free to contact me using the email listed below!