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Far Cry 5 | Grand View Hotel

My contributions to Far Cry 5 were as a Lead Level Artist on the northern third of the map, this was Jacob Seed's region in the Whitetail Mountains. As a Lead Level Artist, I worked with the directors to help implement the world narrative for the game, as well as overseeing the Level Art team providing direction. My Level Art contribution included specifiying location direction, asset building, set dressing, biome implementation, terrain sculpting, polish and debug.

For the Grand View Hotel I worked with Level Designers Tony Panecasio and Tim Davies to bring this location to life. Final assets were created by the Object Bank team, who were under the direction of Hyoyong Koo and Judy Suh.