I was the Level Artist for the Player Hub on Splinter Cell: Blacklist. My work involved working with the Directors on the layout and design of the Hub as well as co-ordinating and executing the multi-upgradable levels for each room. There was a base tier for each room and then 2 further upgrades beyond that. Every level is a team effort and I had the pleasure to work with Model Artists Merritt Filban and Edwin Chan to bring this level to life.